using UnityEngine;

public class SPR3D_Scrolling : MonoBehaviour
{
	private Renderer rend;

	private Vector2 savedOffset;

	public float scrollSpeed;

	private void Start()
	{
		rend = GetComponent<Renderer>();
	}

	private void Update()
	{
		float x = Mathf.Repeat(Time.time * scrollSpeed, 1f);
		Vector2 value = new Vector2(x, 0f);
		rend.sharedMaterial.SetTextureOffset("_MainTex", value);
	}
}
